RezEd

.....then, we discover traces of patterns that give us an insight into how our mind communicate.

Finish the sentence with your own thought(s). Looking forward to some brilliant nuggets.

(a big thanks to F. Biocca (2003) for the brilliant analogy "presence machine = cyclotrons of the mind?")

Tags: cyclotrons, life, machine, physics, presence, second

Reply to This

Replies to This Discussion

...then, we can analyze traces of patterns (presence) in more discriminating fashion.

Reply to This

...it may take years to decipher the data, and even longer to fully realize its value as a tool.

Reply to This

LOL....indeed. What about the presence-related date only?

Reply to This

... then distance between individuals becomes smaller.

Reply to This

....Bricken was right when he proclaimed that "Psychology was the physics of virtual reality."

source: Barlow, J., Dyson, E., Leary, T., Bricken, W., Robinett, W., and Lanier, J. (1990). Hip, hype and hope --the three faces of virtual worlds (panel session). International conference on computer graphics and interactive techniques. ACM SIGGRAPH 90 Panel Proceedings, Dallas, Texas. pp. 1001-1029.

Reply to This

RSS

How To Use RezEd

RezEd is YOUR community for learning and virtual worlds. There are many ways to use it.

Share your voice in response to the featured discussion.


Listen to the twice-a-month podcast.



Read or contribute to RezEd Community Aha Moments

Browse or contribute to the library



Join a special interest group. or create your own


List an event or learn who is attending.



Read or report the latest news



Meet new colleagues and read their personal blogs


Add photos or videos



Tell us more ways this community can serve your needs!

Featured Aha Moment

This week's aha moment, Using River City to teach Scientific Method to At Risk Students is submitted by by David Callihan.

Featured Podcast



This week's podcast features Deborah Fields speaking on Whyville Learning Structures and Opportunities. Deborah Fields is a doctoral student at the University of California, Los Angeles Graduate School of Education & Information Studies. Influenced by her gaming experiences, her main research interests include studying youths' identities and informal learning and teaching practices across spaces - including virtual, school, home, and informal spaces such as clubs and religious communities. Over the past two years she had spent innumerable hours in Whyville, a virtual world for tweens.

© 2008   Created by Global Kids

Badges  |  Report an Issue  |  Privacy  |  Terms of Service