I've been putting together this blog post for Holymeatballs.org in my head about what the various setups you can have for education in Second Life as a way to just wrap my head around the issue. Over here at Global Kids alone we've used Second Life in so many different ways. As a youth media creation tool in a face to face setting, as a leadership development and peer education tool in a distance learning environment, as a peer exchange and collaboration tool between groups of students that are in two separate physical locations, and many more. So, I'm curious to see how we can break all of these various setups down.
Here's what I've got so far, and I'd love to hear about more from the community, and ideally examples of a given educational setup that you can refer to.
(note that my examples are skewed to the k12 space, as well as to Global Kids projects. Pardon my biased knowledge base. :P)
Face to Face Settings
- Education happens in Second Life - Ramapo Middle School, where I believe a given class will be logged on, from the same physical location, and the class interaction/discussion/facilitation will happen within Second Life
- Education happens outside of Second Life - In Global Kids' Virtual Video Project meets face to face and has workshops that will involve Second Life, but don't happen within Second Life, per se. The aim of such a project is more to use SL as a platform to create media.
- There are so many more here! Classes doing research of the Second Life community? Classes that collaboratively create events, builds, or media together?
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Distance Learning Settings
- Peer Education/Leadership Development within the SL community- In GK's Power of Citizenry in Second Life program facilitators do outreach into the teen grid community to do leadership development through having teens learn skills to develop, facilitate and document their own issue oriented educational events. The facilitators never meet with the teens face to face.
- Virtual Classroom - college level courses offered through Second Life where the students meet with teachers only in Second Life. Example?
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Combinations of Face-to-Face and Distance Learning Models
- I Dig Tanzania - Teens in Chicago and Teens in New York met in Teen Second Life to learn about Tanzanian culture, politics, and paleontology through virtual digs and interfacing with Paleontologists on the ground in the country. The teens in each location we gathered together face to face as they logged on, and there were facilitators present in both locations.
- Pacific Rim Exchange - A peer exchange program between students in California and Japan where the students met first in Teen Second Life to collaborate on projects together, get to know each other, and practice language skills before they met face to face on their exchange.
- Schoolaborate - Learning community bringing together classes from a variety of different classes from across the globe. From what I can gather, the teens and teachers in a given class meet in one physical location, but log in-world to develop collaborative projects with other schools and attend events that other school classes develop.
Asynchronous Learning
- Games - Consent!, a game developed by GK's Playing 4 Keeps afterschool program to educate others about exploitative practices in medical testing against African American males in the American prison system.
- Simulations - The now famous Testes Simulation in Second Life
- Virtual Exhibits - GK and the US Holocaust Memorial Museum's Witnessing History: The Night of Broken Glass exhibit that educated visitors about the role of bystanders during the night of Krystallnacht.
Whew! I know that this isn't everything, and I would love to hear more from the community about other program models for education in Second Life. I know I totally left out what's happening on the university level, so you profs better get in here and let me know what I missed!
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