The University of Southern California’s Network Culture Project has invited Global Kids to participate in a small forum to discuss the compilation of an upcoming volume on virtual worlds, digital media and learning. The volume, supported by the MacArthur Foundation, is intended to define a collective vision for virtual worlds and to outline a multi-year research agenda.
As we prepare for the meeting, I would like to invite members of the RezEd community to weigh in and contribute to what GK can bring to the table.
Below are a few of our ideas for research and virtual worlds:
* How do we measure level of engagement within learning and virtual worlds? What drives that engagement - because it is new, participatory, part of their existing playspace, or something else? And what are the broader social and learning implications of each?
* What supporting ecology and/or social systems need to be in place to incorporate virtual worlds into a learning system? What other new media and old media resources are required to support and enhance that learning?
* How do we begin to understand the differences between formalized learning experiences and unintentional learning through play, within or utilizing virtual worlds, and how do we understand what happens when the two overlap?
* Do remote audiences in a virtual world experience an interactive simulcast and engage with their peers qualitatively differently than those on the web or those experiencing the event in person?
What I want to ask you, over the next few days, is to suggest one research question you would recommend we include at the table for discussion? We’ll consider all posted and share what we learn along the way.
Tags: macarthur, research, usc
Share
You need to be a member of RezEd to add comments!
Join this network