
"Spore's Lucy Bradshaw talks about why the game's developers embraced an old programming technique. The Creature Creator, the first piece of Electronic Arts' highly anticipated evolution game Spore, launched Tuesday. Created by Will Wright, who's known for the video games SimCity and The Sims, Spore begins with a player controlling a single-celled organism and progresses through various evolutionary stages until the player controls an entire space-faring race. The Creature Creator part of the game consists of a modeling interface that lets players build their own organisms from a set of highly customizable and flexible parts. When Wright first began talking about Spore in 2005, he expressed a vision of extreme player control. Rather than having game designers build thousands of 3-D models of creatures in advance and program their behavior, he had the staff develop algorithms to animate the creatures that players built, using a technique called procedural generation."
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