I took a look at Second Life and other virtual worlds a few months ago and reached the conclusion that some people teaching at universities had spent a lot of time constructing sites, but there was precious little evidence that they were used to any good educational purpose. It seems to me that our students clearly see virtual worlds as places for fun, not for study. I am also concerned that the active life of a concept such as Second Life will be short – again making the necessary investment of time very expensive.
Tags: e-learning, education, institutional, resources, support, virtual, worlds
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I don't think the "having fun" perception is a bad one, and can be a leveraged into gradual acceptance and stronger understanding of the educational benefits of VWs.