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Started Jul 21
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Posted on October 22, 2008 at 11:50pm —
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Many thanks!
Bea O'Donnell
Gallowan, A.R. (2004, Nov.). Social realism in gaming. The international journal of computer game research, Vol. 4(1).
With respect to using "the" network theory to explain social interaction and effective instructional communication in SL, I can see that you have a similar issue as that which you have described in your second message with respect to using terms appropriately. As you well know, a number of academic areas have "claimed" the concept of network theories. However, although operational definitions are similar in most cases, they are not the same. If we are talking about network theory in the broadest sense, as social networks with connecting nodes (i.e., individuals and/or organizations) that are bound to one another by a number of shared characteristics (friendship, values, commodities, etc.), then we can certainly use such a theory in a manner such as I believe you are suggesting.
Thanks for the welcome! Actually, I'm looking into doing a phenomenology of the experience of teaching/conducting training in SL. Since I was just "born" into SL back in early June, this is still new to me--I'm just soaking it all in (and reading everything I can get my hands on!). :o)
Love your M&M! LOL!
We're developing a new, improved Salamander HUD and, because of lots of spam, started the Salamander wiki over again - you and all will need to register again by requesting an account in the top right of the Salamander wiki homepage. The new HUD and wiki should be MUCH improved from the old - so I hope it's worth the hassle! Let's get together and chat about MERLOT soon, yes? :)
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