1. What is a descriptive title of your aha moment?
Avatars Enhance the Language Learning Experience
2. Organization/Institution Name
McGuffey High School
3. Names of project lead(s) at your organization
Laura Jacob
4. Contact Information
Laura Jacob
McGuffey School District
86 McGuffey Drive
Claysville, PA15323
Email Address: - jacobl@mcguffey.k12.pa.us
Phone Number: - 412.849.4905
5. In which of the following settings does your project take place:
K-12
6. Which of the following will your aha moment explore?
Skill development
7. Which virtual world(s) or gaming environment are you utilizing in the program being described?
Second Life
8. Why did you choose that specific platform or community for your project?
My theory for the project was that students would be more inclined to experiment with language when they have an avatar as opposed to when they are in the classroom. I predicted that Second Life and virtual worlds would create a barrier of “self” to enable the students to have a sense of freedom to practice their language.
9. What are the learning objectives of your project?
Our learning objectives for the activity were to; immerse the students in a virtual world and teach appropriate internet usage, have the students chat in German with other German speakers, have the students explore the Dresden Museum, and have students learn about the artwork in the Dresden Museum.
10. Please write a description of your project and how it leverages virtual worlds for learning.
We completed a collaborative activity with the German 3-4 classes and the Dresden Museum in Second Life. Students were able to chat and explore the artwork in the Dresden Museum. The experience provided students an ability to practice foreign language through their avatar.
11. Aha Moment: Please describe one key element of your program's success that you learned during the process and would like to share with the RezEd community.
The first day I was disappointed because I felt my thesis was going down the drain. The students were enthusiastic, yes, but they spent too much time running, flying and changing their appearance. I felt as though the German teacher and I had to spend most of our time redirecting focus. I was frustrated, but she was not. The German teacher said it would take time for the students to get used to the new environment. I thought the virtual world environment created too many distractions and that learning standards were not being met. I reflected back to an article I read (for the life of me I cannot find who to give the credit to!) and the author explains and observable behavior of one student. When the student walks into the computer classroom, the first things he does are: adjust the mouse, move the monitor to his plane of vision, change the icons on the screen, and change the background to a picture he likes. Once those steps are completed, the student is ready and willing to begin school work. The point the author was making was that students in this generation want customization and want to display a sense of self through the computer. Thinking back on that article, I gave myself another day. The second day I realized how immersive the virtual world environment can be. The students spoke in German with the Dresden docents in Berlin and with other avatars in England and the Czech Republic. The conversations kept the student engaged and they no longer spent time customizing their avatar. The students had an avatar, a barrier to their true selves and therefore had more of an opportunity to experiment with their language. The virtual environment created an immediate immersive culture for the students to follow. They did not need to pretend they were in “Dresden.” They did not need to simulate real conversation. The students were in a virtual world and had true conversations with others who knew the language. The opportunity to take students to a location where this is all possible was immense!
12. What would need to be in place (in terms of skills, staffing, infrastructure, systems, etc.) for someone else to reproduce your aha moment?
I feel if an educator would want to create a similar experience, they would need to set up collaborations ahead of the students' planned time in Second Life. The collaborations will need to be with other 18+ students to allow all access to the Second Life grid. The conversation element was the most powerful and I feel the most critical over the artwork piece.
13. Please include the URLs of any photo(s), video(s), or sound file(s) that are specific to the program you are describing.
http://laurajacob.edublogs.org/